
Neon Drift
2024A rhythm-based platformer where the level rebuilds itself to the beat.
I build small, playable worlds — from first prototype to shipped build. Currently a game-dev student turning late-night experiments into things people actually finish.

A rhythm-based platformer where the level rebuilds itself to the beat.

A top-down roguelike about a lost AI rebuilding a dying station.

A cozy crafting sim where every resource you gather reshapes the map.

A first-person horror short built around sound design and a single flickering light.
I'm a game-dev student who ships. I care about game feel, tight loops, and the small details that make a build feel alive. I'm looking for a studio role and a graduate program in game design.
Engines
Unity, Unreal, Godot
Languages
C#, C++, GDScript, Python
Craft
Game feel, shaders, audio, level design
Tools
Blender, Git, Perforce, CI
Open to studio roles, internships, and graduate programs in game development.