Game Developer — Student

Ryan Lee

I build small, playable worlds — from first prototype to shipped build. Currently a game-dev student turning late-night experiments into things people actually finish.

UnityUnrealGodotC#C++GDScriptShaders

Selected Work

04 Projects
Neon Drift screenshot

Neon Drift

2024

A rhythm-based platformer where the level rebuilds itself to the beat.

UnityC#2D
Hollow Signal screenshot

Hollow Signal

2024

A top-down roguelike about a lost AI rebuilding a dying station.

UnrealC++3D
Ember & Ash screenshot

Ember & Ash

2023

A cozy crafting sim where every resource you gather reshapes the map.

GodotGDScriptPixel
Static screenshot

Static

2023

A first-person horror short built around sound design and a single flickering light.

UnityC#Audio
(a) About

Player one, still loading.

I'm a game-dev student who ships. I care about game feel, tight loops, and the small details that make a build feel alive. I'm looking for a studio role and a graduate program in game design.

(b) Skills

Engines

Unity, Unreal, Godot

Languages

C#, C++, GDScript, Python

Craft

Game feel, shaders, audio, level design

Tools

Blender, Git, Perforce, CI

Let's build something.

Open to studio roles, internships, and graduate programs in game development.